Have a power list:
If you have anything to add please do. This is from the network proboard (which I naturally can't invite you to because we discuss you lot and the ICB openly
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Bandages - Target player gains 3 HP.
Black Out - Obscures a player's alignment on death, causing them to appear black.
Bleed Out - Your target takes 1 damage today and 1 damage each following day until healed.
Blood Rain - Deal 2X damage to target player. Where X is the amount of HP they were healed this day.
Bolt of Many - Target player is dealt damage equal to the number of players in their mason group at the beginning of the game.
Chainmail Armour - Your target takes half damage and half healing.
Channel - Chose a player. Powers that would target you target that player instead. (Clarified: Works on anything.)
Coalition Surge - Heals your target for an amount equal to half the current number of players (rounded down).
Cosmic Stethoscope - Target player is told of their HP at the end of the day. Along with the HP of any players they are masoned with.
Deathmark - Target a player. If that player dies today to something other than the vote, you get a copy of Death Strike tomorrow.
Death Strike - Kills target regardless of HP (presumably can be redirected and guarded - unproven)
Demon's Deal - 5 damage single target. You gain a permanent -1 to your HP total.
Doppelganger - Pick a player, you gain their current power tomorrow.
Draw Blood - You deal 1 damage to your target and learn their HP at the end of the night.
Fireball - 4 damage single target.
Flame Wave - 2 damage to your target and anyone masoned with them.
Ghost Whisper - Chose a power that has been removed from the game through death. You gain a copy of that power tomorrow.
Holy Armour - All damage taken by your target is reduced to zero.
Infuriate - Doubles all damage both taken and done by your target.
Lightning Bolt - 3 damage single target.
Mirror Shield - Chose a player. Powers that would target that player target their caster instead. (Unsure if this can be cast on yourself.)
Nullification Field - Choose a player. Powers that would target that player fail.
Piggy - Pick a player then flip a coin. Heads they die, tails you die. (Can choose not to use)
Quick Fix - 2 HP heal single target.
Scape Goat - If the vote is a tie, you die instead.
Scattershot - Deal 1 damage to 3 different target players.
Shock - 2 damage, single target.
Skull Die - 1/3 chance of killing your target, 2/3 chance of killing yourself. (Can choose not to use)
Spirit Bomb - (Not 100% sure I'm right on this mechanic) Dealts x damage to your target, where X is the number of players other than yourself who posted in deepskyblue today.
Spread the Wealth - Your target and anyone they are masoned with gains 2 HP.
Surging Vote (passive) - The player you vote for today is healed equal to the number of votes he or she receives today.
Twinshot - Pick two targets. They both take two damage.
Vitality Rush - 4 HP heal, single target.
Voice of Many - Heals your target 1 health for each mason parter he has.
Weresheep - Turns your target into a sheep for a night (presumably stops them using their power.)
Powers with unknown names:
- swaps the healing and damage your target takes today
Named powers with unknown effects
- wormhole: I think this might be a classic busdriver as I have yet to see one.